AGGRESSIVE COMBAT
Fast gunplay and melee pressure reward movement, weapon switching, positioning and knowing what works against each monster.
FEATURED GAME
A brutal top-down action roguelite shooter where every expedition is a calculated risk. Prepare in the HUB, open a runestone sequence, enter a hostile demonic dimension and fight your way back with loot before greed, darkness or the Demon claims your gear.
WHAT IS DEATHMAZE?
DeathMaze is built around dangerous dungeon expeditions. In the HUB, you choose a runestone, study its dungeon sequence, prepare weapons, ammo, tools and supplies, then decide how much risk to add with Demonic Cards.
Inside the dungeon sequence, you fight monsters, collect loot, hunt secrets, manage limited resources and try to reach the exit portal. If you die or fail to escape a collapsing sequence, the gear you brought can be lost.
EXPEDITION LOOP
DUNGEON RUNS
The dungeons are not neutral levels. They are hostile, unstable spaces inside a demonic dimension. Noise, destruction, greed and powerful cards can draw the Demon’s attention and turn exploration into a fight for survival.
CORE SYSTEMS
Fast gunplay and melee pressure reward movement, weapon switching, positioning and knowing what works against each monster.
More cards can mean better loot, rare skulls and stronger rewards, but also higher danger, more instability and faster energy burn.
A runestone is not just a key. It is the fuel of the sequence. If its energy runs out, the dungeon starts collapsing and escape becomes urgent.
Brutal and efficient kills create better skulls. Skull patterns can be burned during combat for power and later used to craft Demonic Cards.
Noise, explosions, destruction and greed can anger the Demon. When it roars, the dungeon changes tempo and a horde becomes a survival event.
Cards are cursed tools for shaping a run. They should be readable: what they give, what they worsen and how they change the dungeon.
SCREENSHOTS
COMBAT
Shotguns tear through close targets, blunt weapons crush bones, blades cut flesh, explosives break armor and quiet weapons help control noise. The right weapon against the right enemy should feel obvious in motion.
SURVIVAL PRESSURE
DeathMaze uses light survival and inventory pressure: ammo, food, water, bandages, tools, traps and backpack space matter, but crafting stays fast, practical and readable.
COMING SOON ON PC
Follow the project on Steam and join the Plasmane community for development updates, screenshots and future gameplay footage.